Barney Boomslang

Living a Second Life. In a Treehouse.

The shady side of Second Life

The shady side of Second Life talks about how the shit hits the fan at furnation. Looks like the furnation owner accepted money from dubious source (allthough the dubiosity wasn’t directly visible to him) and got pulled that money by Lindenlab. The things that make me angry is how LL handled the affair – without any good information for the FurNation owner and without giving at least enough information out to allow him a legal recourse against the frauder. But as sad as it is – and the possible outcome of FurNation stopping to exist is a sad outcome in my book! – it highlights something that I keep in my head since my dad told me: whenever someone proposes something to you that sounds too good to be true, it isn’t true. Sorry, but someone offering millions of L$ might sound tempting – but I wouldn’t take that money without really deep knowledge of that other person.

Interesting in the open letter is the analysis of the ToS for SL. Everbody should read that part at least and think about what it means to their content and their activity. It’s targeting the same direction as the Bragg vs. Lindenlab lawsuite – the rather funny way the ToS defines your own rights away out of the picture. I think LL should really start and address those concerns in the ToS, because a system built on user-content should give those content creators and content owners a few rights, too. Especially under the platform aspect that is nowadays hailed by Phillip – I never heard any web service provider claiming ownership of the data on the machines. I never heard them to be able to define the ownership of the original creator as void.

And really, the silly “L$ has no real value” has to go one day, because if you set up a micropayment system and propose it’s usefulness for real busines, you can’t just define it without real value – people tend to do businesses for real values and not for monopoly money.

What this all shows to me is that even if LL is reaching the platform status on the technical level, it is far from the platform status on social and legal value. There is a lot of work to be done there, too, I think. The current state of the ToS isn’t addressing the platform – it’s addressing the game. So if Phillip stops talking game and starts talking platform, it is only logical for residents to ask him to stop acting game and start acting platform, too.


Written by barney

January 11, 2007 at 10:34

Posted in Second Life

Second life goes open source

Fortune says Second life goes open source – nothing on the SL blog, yet, but man, if that’s what it sounds, I am all for it (and there even is allready a site for it set up, and it’s the plain, good, old GPL! Yay!). Being an old GNU (going back to GPLed stuff still under DOS in the 80s – mostly doing porting work for several GPLed projects back then) this is something that makes me happy. Open Source is not the fix for every problem – and doesn’t automatically say you get a community around your software. But just thinking about the possibility to grab the source and try to dig in to find an annoying problem yourself, that’s definitely appealing to me.

Sure, a lot of people will start to whine and bash their heads on the table and tear their hair out and the end of the grid is near, news at eleven. But quite frankly, reality tells a different tale in so many projects – especially of the infrastructure kind – that I have highest hopes on this one, too. Yes, I am – cautiously, because we will have to see what open source means in the context of Lindenlab (especially in the way how you can contribute back) – excited.

Written by barney

January 8, 2007 at 14:54

Posted in Second Life

Photography Restrictions? What’s next?

From Ban on photographs in open sim? – Second Life Insider the following excerpt of a notecard you get on the kokomo sim (isn’t that the sim where the Old Salts Pub is located?):

“RECORDING, FILMING AND STILL PHOTOGRAPHS are strictly prohibited without first obtaining a written release from OKPride.Net LLC and any such infraction of this policy will be considered copyright infringement and pursued using all available resources in a real world court of law.”

Now that’s a weird idea – prohibiting photographs in a sim that’s open to the public, where you can just enter – and enter anywhere you want, even if you enter somewhere else than where the notecard giver is located. A sim, where events are held, where ppl are invited to – and all they shouldn’t be allowed to take photographs?

Ok, it might be meant that any recording from companies or businesses for commercial activities are prohibited, but that private photography is allowed – but then, why don’t they write that?

If it’s meant as it is written, it’s the most stupid stunt a company (LLC is a form of small corporation, with limited liabilities of board members – a bit like the german “GmbH”) could take in a virtual world like Second LIfe.

Update: yep, it’s the same sim, run by the same CaveCub Milk, as reported in an update in the Insider. I thought about writing a bit more, but well, lets just shorten it to “I am not astonished at all for this coming from that direction”.

Written by barney

January 2, 2007 at 16:26

Posted in Second Life

What I am working on

I am working on my sim Lummerland currently most of the time – so if you don’t see me around, chances are good that I am there, building stuff. It’s coming along nicely and allready has lots of content – especially my new store in a nice lighthouse and my new castle:

From Second Life S…

So if you want to see what it is like to live in a childrens book (allthough I took quite some freedom with the story) – come over and have a look.

Written by barney

December 28, 2006 at 23:28

Posted in Pictures, Second Life

Second Life Herald: AvaStar Moves to Silence Critics

Second Life Herald: AvaStar Moves to Silence Critics: Issues Bans, Files Frivolous Abuse Reports, and Seeks Real Life Information on One Critic. About how the Springer-Tabloid AvaStar works in Second Life. Well, it was to be expected. The AvaStar being made by the Bild Online people (I don’t dare to call them Journalists) isn’t expected to be any better than their paper or online equivalent. And those are the worst kind of Journalism you can get in Germany – constantly lying, deceiving, playing their own political games – like Fox on steroids with far less journalistic ethics (yes, there is something below that treshold).

Written by barney

December 28, 2006 at 09:57

Posted in Second Life

Second Game of Avatar Chess

White won the second game of Avatar Chess, too. This time with a classic check-mate. Great game, even though I added an additional obstacle by having the clock scripted wrong, so it called for red when it meant white and other way around (note to self: team names have to be variables, not constants, teams change sides dammit!). It was crazy, laggy, chaotic and tons of fun. Thanks to all who attended. And yes, there will be pictures as I get them and I will this time have a transcript of the game!

Avatar Chess

The moves of the game as pulled out of the chat protocol:

F2 – F4 E7 – E5
F4 – E5 D7 – D6
B1 – C3 D6 – E5
G1 – F3 B8 – C6
E2 – E4 C8 – G4
F1 – B5 G8 – F6
D2 – D3 F8 – E7
H2 – H3 G4 – H5
C3 – D5 F6 – D5
E4 – D5 D8 – D5
C2 – C5 D5 – C5
H1 – G1 H5 – F3
G2 – F3 C5 – G1 +
E1 – E2 G1 – G2 +
E2 – E3 E7 – G5 +
E3 – E4 F7 – F5 +
E4 – F5 E8 – G8 + (0-0)
F5 – E4 G5 – C1
D1 – C1 G3 – F3 ++

Written by barney

December 10, 2006 at 00:01

Who will hear you? Who will hear me?

Tateru Nino on the results of the move to more audio tools instead of text chat. Never forget that text chat is a great enabler – text chat can be used by a lot more people than audio chat. Never forget those who can’t hear you or can’t talk to you for various reasons – be it cultural, situational, physical, psychical – it’s irrelevant. Don’t throw them overboard in the next hype, just because you think audio chat is cool. It’s not for those around you that can’t use audio tools for various reasons.

Written by barney

December 9, 2006 at 15:49

Posted in Second Life