Archive for the ‘Second Life’ Category
Sorry folks, but my provider decided that backing up my server via FTP on a server provided by said provider for exactly that purpose for some reason is seen as an attack nowadays and so switched off network access to my machine. If you have a stream on my machine, you are currently unable to connect to it. I contacted said provider allready and usually they get to stuff like that quite fast, but for some reason today it doesn’t work as great as I am used to – it might actually take a few hours more. I tried to contact everybody inworld, so this is just a headsup on the current situation (and I guess nobody will see it anyway).
Assumed estimated fix time should be something like 20 hours from time of this posting at the most (and I still hope they fix it within the next few hours).
In case of dire needs of a stream, contact me inworld and I see to it that you get a stream on one of the other servers I have access to.
Update: everything back to working again, but I set up a new server nontheless, so I am prepared for the next time my provider decides to have a bad case of the stupids.
One of the sheeps talks about making tileable textures, part 1 – nothing new for many, but well, maybe one or the other reader still is interested in it. The pesky thing I usually fight with is preventing overly obvious patterns when using it repeatedly. Usually drives me nuts, which is why I prefer ready-made textures. Not that it is any better there – but I at least have someone I can blame 😉
The Second Life Herald asks in The Missing Lindens where the Lindens are. Where is our promised customer support? Indeed it’s highly ironic that after serveral town halls and complains about the missing customer support on different channels, the only reaction by LL is to close those channels – and despite other promises and a lot of talk from Phillip, there is no adequate customer support. Actually there isn’t even inadequate customer support most of the time – fact is, you often don’t get any support at all …
Sure, if you are lucky or persistent, you might get a frontline Linden on the Request Help channel – who doesn’t know what’s going on and can’t help much anyway. It’s not that they are not willing – if I got one of them on the line about some problem, they were helpful and trying (and actually did succeed in some of the problem solving, so it’s not as if it wouldn’t be useful to get them on the line!). It’s more like that are either drowning or hiding out – and from what I see, it’s mostly the new frontliners that are drowning, because the older frontliners are hiding out. Which is rather unfair to the new lindens and doesn’t really help the ever enlarging customership.
There was talk about multi-tier support, where paying customers would get preferences. You know, you would expect that to mean that sim owners or bigger land owners would from time to time get replies on the concierge channel from the concierge lindens – no go. And those are some of the lindens that are starting to hide – look for their online state, try to get hold of one.
Sure, currently the hypemachine pulls in more and more users, so there is not much to worry about – those who quit or move on will be replaced by loads of noobs. But they get the worst possible impression – that SL is a broken game with bad lag, tons of bugs and no support at all. I don’t think that a platform with such a bad first impression is the best way to represent your company.
I am especially annoyed because I know that they could do better – but some of the recent decisions were just dumb. You don’t cut down communication channels at a time where your system is crashing under overload and even simple single-feature-takeaway releases are botched on delivery. That’s just plain dumb.
OpenSim – OpenSL – now that’s cool, someone started an open source simulator project that will work with the open source Second Life client from OpenSL. This is fascinating in that you will over time be able to use the same browser client to access different worlds – and for example use it to put up your own builds in a separate mini-grid of your own. For me this would be highly interesting, to test out building on my own platform and then turn those buildings into LSL scripts that when run on the main grid reconstruct my builds. Yes, something like that can be done with Prim.Blender, too, but I never got my head around the Blender UI – for me it just plain sucks.
The shady side of Second Life talks about how the shit hits the fan at furnation. Looks like the furnation owner accepted money from dubious source (allthough the dubiosity wasn’t directly visible to him) and got pulled that money by Lindenlab. The things that make me angry is how LL handled the affair – without any good information for the FurNation owner and without giving at least enough information out to allow him a legal recourse against the frauder. But as sad as it is – and the possible outcome of FurNation stopping to exist is a sad outcome in my book! – it highlights something that I keep in my head since my dad told me: whenever someone proposes something to you that sounds too good to be true, it isn’t true. Sorry, but someone offering millions of L$ might sound tempting – but I wouldn’t take that money without really deep knowledge of that other person.
Interesting in the open letter is the analysis of the ToS for SL. Everbody should read that part at least and think about what it means to their content and their activity. It’s targeting the same direction as the Bragg vs. Lindenlab lawsuite – the rather funny way the ToS defines your own rights away out of the picture. I think LL should really start and address those concerns in the ToS, because a system built on user-content should give those content creators and content owners a few rights, too. Especially under the platform aspect that is nowadays hailed by Phillip – I never heard any web service provider claiming ownership of the data on the machines. I never heard them to be able to define the ownership of the original creator as void.
And really, the silly “L$ has no real value” has to go one day, because if you set up a micropayment system and propose it’s usefulness for real busines, you can’t just define it without real value – people tend to do businesses for real values and not for monopoly money.
What this all shows to me is that even if LL is reaching the platform status on the technical level, it is far from the platform status on social and legal value. There is a lot of work to be done there, too, I think. The current state of the ToS isn’t addressing the platform – it’s addressing the game. So if Phillip stops talking game and starts talking platform, it is only logical for residents to ask him to stop acting game and start acting platform, too.
Fortune says Second life goes open source – nothing on the SL blog, yet, but man, if that’s what it sounds, I am all for it (and there even is allready a site for it set up, and it’s the plain, good, old GPL! Yay!). Being an old GNU (going back to GPLed stuff still under DOS in the 80s – mostly doing porting work for several GPLed projects back then) this is something that makes me happy. Open Source is not the fix for every problem – and doesn’t automatically say you get a community around your software. But just thinking about the possibility to grab the source and try to dig in to find an annoying problem yourself, that’s definitely appealing to me.
Sure, a lot of people will start to whine and bash their heads on the table and tear their hair out and the end of the grid is near, news at eleven. But quite frankly, reality tells a different tale in so many projects – especially of the infrastructure kind – that I have highest hopes on this one, too. Yes, I am – cautiously, because we will have to see what open source means in the context of Lindenlab (especially in the way how you can contribute back) – excited.