Barney Boomslang

Living a Second Life. In a Treehouse.

Archive for February 2007

another blog, another place

Yes, I moved to a different place. I just prefer my own stuff and that place is run on the same server my streams are running. I keep this blog around – for authentication on the linden blob and for emergency situations when my own server is down, so if you use a stream from me, keep an eye up on this place. Otherwise see you on radio boomslang!

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Written by barney

February 20, 2007 at 11:59

Posted in Links

Tileable Textures

One of the sheeps talks about making tileable textures, part 1 – nothing new for many, but well, maybe one or the other reader still is interested in it. The pesky thing I usually fight with is preventing overly obvious patterns when using it repeatedly. Usually drives me nuts, which is why I prefer ready-made textures. Not that it is any better there – but I at least have someone I can blame 😉

Written by barney

February 10, 2007 at 12:51

Posted in Second Life

The Missing Lindens

The Second Life Herald asks in The Missing Lindens where the Lindens are. Where is our promised customer support? Indeed it’s highly ironic that after serveral town halls and complains about the missing customer support on different channels, the only reaction by LL is to close those channels – and despite other promises and a lot of talk from Phillip, there is no adequate customer support. Actually there isn’t even inadequate customer support most of the time – fact is, you often don’t get any support at all …

Sure, if you are lucky or persistent, you might get a frontline Linden on the Request Help channel – who doesn’t know what’s going on and can’t help much anyway. It’s not that they are not willing – if I got one of them on the line about some problem, they were helpful and trying (and actually did succeed in some of the problem solving, so it’s not as if it wouldn’t be useful to get them on the line!). It’s more like that are either drowning or hiding out – and from what I see, it’s mostly the new frontliners that are drowning, because the older frontliners are hiding out. Which is rather unfair to the new lindens and doesn’t really help the ever enlarging customership.

There was talk about multi-tier support, where paying customers would get preferences. You know, you would expect that to mean that sim owners or bigger land owners would from time to time get replies on the concierge channel from the concierge lindens – no go. And those are some of the lindens that are starting to hide – look for their online state, try to get hold of one.

Sure, currently the hypemachine pulls in more and more users, so there is not much to worry about – those who quit or move on will be replaced by loads of noobs. But they get the worst possible impression – that SL is a broken game with bad lag, tons of bugs and no support at all. I don’t think that a platform with such a bad first impression is the best way to represent your company.

I am especially annoyed because I know that they could do better – but some of the recent decisions were just dumb. You don’t cut down communication channels at a time where your system is crashing under overload and even simple single-feature-takeaway releases are botched on delivery. That’s just plain dumb.

Written by barney

February 2, 2007 at 09:59

Posted in Second Life

OpenSim – OpenSL

OpenSim – OpenSL – now that’s cool, someone started an open source simulator project that will work with the open source Second Life client from OpenSL. This is fascinating in that you will over time be able to use the same browser client to access different worlds – and for example use it to put up your own builds in a separate mini-grid of your own. For me this would be highly interesting, to test out building on my own platform and then turn those buildings into LSL scripts that when run on the main grid reconstruct my builds. Yes, something like that can be done with Prim.Blender, too, but I never got my head around the Blender UI – for me it just plain sucks.

Written by barney

February 1, 2007 at 10:07

Posted in Second Life